Hi. it’s amazing that Nomad now can import back a texture painted model from Procreate, but I’m finding that Nomad doesn’t save in the file the roughness or metallic when I import and then save (and re-open) the model, only the color.
Fixed on next release.
By the way… we can’t export roughness and metallic properties, can we? Only the vertex color. If my model has colors with a variety of roughness and metallic properties that is only inside nomad sculpt, right? We can only get the base colors out when exporting the vertex color.
If you don’t the file format or the software that you use, I can’t give an answer.
You can read back the metal/rough vertex painting in blender if you export in glb, Files | Nomad Sculpt
Well I meant it as to export those properties to be accesible for any software… but Blender, yeah. Thanks
…Success, I got matte skin colors with a variety of glossy makeup paint over the eyes of a model exported to Blender. Thanks
Hi there, same issue. I managed to import roughness and metallic on Procreate to Nomad with no issue but when I go out and back in it’s not saved. Or if I add to scene the previous save it only shows colour. Anything I can do or change in settings? Thanks