Nomad Change Log

1.58

measure: fix display value
refraction: fix index of refraction to work correctly depending on the scene scale
render: crop the render instead of rendering outside the screen edges
symmetry: only displays the active symmetry (when display plane is enabled)

insert: keep objects painting when using insert cloning (and saving the file)
gizmo: add back scale widgets when multiple objects are selected
gizmo: add more space between 2 axis scale and 1 axis scale
gizmo: fix manual input sometimes being ignored (matrix input)

decimation: keep quad topology on masked area
gltf: read and write cameras

interface: fix slider behavior (stuck at minimum value with infinite topological slider)
interface: fix intensity slider behavior to be faster around zero
interface: fix manual input on infinite slider

13 Likes

1.59

interface: fix button being wrongly selected when scrolling on left panel (e.g: insert, trim)
smudge: fix behavior when symmetry is activated
misc: fix crash when opening paint menu after adding primitive

7 Likes

1.60

ios: allow more memory usage for M1 iPad Pro
ios: improve drag n drop support (object file only)

primitive: fix radius icon for cylinder and tube being disabled (if lathe tool was used)
mask: fix accumulate behaviour when it is disabled
insert: allow sculpting on cloned object (if the base object is not a primitive)
project: add “Export selection only” to internal “Save as”
light: modal popup for editing parameters
layer: add extract feature
tube: fix radius being clamped (slider only)

21 Likes

1.61

background: fix reference image color issue

7 Likes

1.62

uv: improve experimental support (enable in Debug menu, unwrapper in Topology … menu)
clay: add flatten offset parameter

layer: fix extract feature (keep transform)
eyedrop: fix color issue with background
render: fix render bug when adding a point light (jaggy shadows, etc)
heightmap: improve quality of heightmap debug feature (banding)
gesture: add three finger vertial drag to edit radius
split: add front vertex option (fix mask behavior as well)
gizmo: fix rotation on primitive with non uniform scale

voxel: add sharp edges option
voxel: remesher is now using less memory and is a bit faster

primitive: fix cylinder radius handler not being positioned correctly
primitive: no transparency for mirrored mesh when using the View tool

render: use cubemap for environment instead of octahedral (less artefact on sharp background)
render: improve refraction support when depth of field is enabled

file: support multiple file loading when importing from Nomad
file: fix random crashes when importing image files
file: keep objects separate instead of merging them when loading/saving obj files

26 Likes

1.63

ios: fix startup crash on iOS 12 and 13

uv: collapse small edges automatically so that uv unwrap has more chance of succeeding

interface: keep dot and circle colors when sculpting
outline: fix artefacts when using outline on a mesh with hidden masked areas
trim: fix rare crash when using plane trimming
voxel: fix crash when saving a file just after a voxel remesh in certain condition
heightmap: fix color space

8 Likes

1.64

voxel: fix remesh

8 Likes

1.65

ios: fix open with feature when Nomad is not yet opened
android: import popup can now load multiple files

light: fix fourth light being ignored
render: fix rendering bug when adding a light in certain conditions
primitive: fix crash when validating mirrored box and sphere if Debug Primitive UVs is activated
insert: fix rotation interaction when the object has custom gizmo and is not centered
texture: support read-only (no editing) textures from obj (procreate) and glTF
flatten: add experimental options

file: fix crash when saving model with UVs
file: fix material library being emptied out in some rare occurence
file: fix glb loading potentially corrupted from 1.62 and 1.63

21 Likes

1.66

ios: fix app language not being respected in some special case
ios: add touchpad and mouse scroll support
android: add mouse scroll support
android: can now import bigger file

scene: add scene hierarchy
scene: lights and cameras exposed as scene node
scene: add instancing
scene: add Repeat nodes: mirror, radial, array, curve
scene: repeat nodes replaces the previous system for primitive mirroring, and can be used for any mesh

textures: roughness and metalness textures are correctly saved when imported from Procreate
textures: obj can export textures and mtl files if the model has previously imported textures
textures: improve specular glossiness texture support when importing glTF or glb
textures: fix colorspace when importing PNG images with gAMA 1.0 attribute
textures: use the alpha channel of the color texture as transparency
textures: unlit mode now use color and alpha textures
textures: matcap mode now use alpha and normal textures
textures: support gltf uv transform
textures: support gltf texture sampler

shadow: fix shadows being non consistent when using the perspective camera
shadow: fix artefact when a light was currently selected
shadow: add softness slider
shadow: add contact shadow
shadow: add experimental screenspace shadow as an alternative to shadowmaps (spot, directional, point)

render: allow multiselection material editing
render: add subsurface scattering material
render: add reflectance slider per material (f0 specular for non-metallic materials)
render: add experimental ssgi (screen-space global illumination)
render: less banding when rendering screenshot with transparent background
render: less banding on dark tones
render: synchronise environment exposure when switching between them
render: add a neutral tone mapping and use tweak the ACES one
render: add pixel art postprocess
render: add scanline postprocess
render: add Object-ID color shading mode

matcap: add new matcap (from blender CC0 call for content)
matcap: improve quality for a few matcaps (banding removal, jpg artefacts, etc)
matcap: keep higher quality for 16 bit matcaps (~10/11 bits precision in practice)

mask: no need to hold shortcut to trigger sharp and blurring shortcuts (simply tap on masked area)
mask: hold finger to trigger lasso masking

tool: add new tool (lasso selection)
smooth: hold to lasso select multiple objects

undo: stylus is ignored when dealing with multi-touch gesture (accidental undo)
undo: long press 2 fingers to undo continuously
redo: long press 3 fingers to redo continuously

layer: channel masking can now be used with layers (e.g. paint only roughness, etc)
layer: fix missing history recording when entering factor manual input

gizmo: fix camera-plane translation not working incorrectly
gizmo: allow value dragging in gizmo menu

transform: improve the snap feature
transform: control are now optimised with snapping in mind

matrix: if the object has skew/shear, it will be displayed in the matrix menu
matrix: no more automatic baking when using shear/skew or non uniform scale with the gizmo
matrix: note that sculpting with mirroring might not work as expected if the object has shear/skew

file: more robust triangulation if obj model has ngon
file: more robust obj loader (merge obj group if they share the same material)
file: gltf can now export layer normals and it respect smooth shaded attribute
file: gltf export unlit attribute

interface: localised in 14 languages (to keep english, go in Nomad About menu)
interface: hex color input is always in srgb (preview and internal usage for material is in linear)
interface: add key binding customization
interface: many small improvements

stroke: screen project supports pen pressure
stroke: add alpha rotation option (and option to lock brush rotation)

trim: protect masked area if flip mode is activated
preset: add reload option for tool preset
dyntopo: fix global remesh polygon distribution (if mesh was not previously in dyntopo mode)
hdr: fix hdr processing giving incorrect results on certain devices
primitive: tap on handlers for manual input
voxel: use much less memory to avoid crashes

66 Likes

1.67

ios: fix traditional chinese being ignored

voxel: fix voxel when remeshing multiple mesh inside a hierarchy
voxel: fix intersection mode (all objects hidden)

project: save/load custom pivot
tube: missing last division in y (lathe as well)
triplanar: two sided wasn’t forced on the planes
gizmo: auto positioned pivot if the mesh has masking
symmetry: fix crash when displaying the symmetry and deleting the last mesh on the scene
scene: long press will only move the pressed item, unless the long press occurs on the primary selected item

18 Likes

1.68

ios: fix traditional chinese being ignored (again…)

file: fix critical bug (crash at loading when nomad files are dropped inside the Nomad folder)

mask: mask extract now retains material and symmetry pivot
mask: fix pivot position when using extraction
mask: extraction retains UVs

interface: gizmo and transform clone/instance button can now be held
interface: offset menu panel if the side toolbar requires a second column (gizmo pivot, snap angle, etc)

voxel: fix remeshing inside hierarchy
voxel: remeshing output had sometimes the faces flipped
uv: switch from half float to quantised 16bit integer (better quality)
layer: extraction retains UVs

13 Likes

1.69

ios: better support with multitouch and pointer hovering (mouse, trackpad, pencil)

file: fix glTF export with skew in transform

view: hierarchy line view tool setting now respected
keyboard: fix bug with unrecognized key (scancode based)
subsurface: fix bug when a far away light is pointing away from the mesh
render: fix broken shadows
mask: extract bug when the mesh has non uniform scale or skew

texture: bake from another hires mesh (color, roughness, metalness, normal map)
texture: can import texture (material menu)

voxel: fix result when main object has non uniform scale or skew
smudge: fix behaviour when main object has non uniform scale or skew

gizmo: masking pivot now saved (and should be retained when undoing)
gizmo: smooth normals are now updated correctly using gizmo with vertex mode

21 Likes

1.70

files: fix obj export (textures)

6 Likes

1.71

file: new internal file format, .nom instead of glb.lz4 (compressed lz4), should be faster

material: fix emissive channel
material: add intensity slider for emissive channel
material: ignore alpha channel for texture preview (except for color slot)

texture: mipmap saving fixed
texture: correctly save metalness if roughness is not present (and vice-versa)

dynTopo: try to keep sharp edges intact when decimating
dynTopo: non manifold triangles should stop appearing if the surface is manifold
dynTopo: generate less intersected triangles

stroke: fix offset issue
stroke: add small falloff preview

symmetry: multiple radial now supported (/!\ use low value)
symmetry: gizmo now supports radial and multiple plane symmetry

decimation: reduce memory peak usage (can avoid crashes in some cases)
matrix: fix dynTopo, DelLayer and Layer behaviour if the object has skew or non uniform scale
curve: fix spline closed repeat curve node positioning
layer: painting could lose quality when loading/saving frequently (glb export was fine)
mask: fix potential extract crash with shell enabled and smoothness at 0
voxel: try to keep consistent flip culling parameter if the base voxelised mesh was flipped inside-out
color: vertex color are now packed with rgbm instead of rgb10 bit (less banding, especially on the dark)
triplanar: fix masking symmetry
postprocess: color grading now shows the unselected channel in the overlay widget
pressure: add smoothing average option

21 Likes

1.72

stroke: connected topology now considers mask as unconnected topology
delLayer: fix alpha being ignore with painting
delLayer: force non accumulate mode, which give much better alpha stability

gizmo: remove world button instead add a reset align to the pivot mode
gizmo: add pin mode (pivot stays still when you switch between objects)
curve: align feature for repeater curve
curve: add scale control for repeater curve
array: add fit option to insert objects instead of appending them

scene: when adding new lights or cameras, put them them in their own respective group
interface: fix bug when a slider is interacted while a help popup is opened
decimate: quality should be consistent no matter the mesh coordinates scale
interface: fix duplicate cancel button
gltf: fix texture not being exported correctly
baking: handle UVs outside 0-1 range
heightmap: improve render export quality when debug heightmap option is enabled

24 Likes

1.73

Beta can usually be tested at nomad - WebAssembly

gltf: fix export

8 Likes

1.74

scene: add an option to inject new node on the gizmo position
scene: scale and skew ignored when adding a node on the gizmo position

baking: fix overall quality
baking: add opacity baking (from mask data)

light: add contextual panel for faster tweaking
light: fix temperature colorspace
repeat: fix curve saving in some case
repeat: prevent gizmo and repeater widgets being both visible at the same time
primitive: prevent gizmo and viewport widgets being both visible at the same time
uv: extra viewing options
cylinder: fix radius button
box: fix density not being adjusted when scaling on 1 dimension
interface: fix left handed broken popup (gizmo angle, etc)
matcap: fix import

12 Likes

1.75

Beta can usually be tested at nomad - WebAssembly

stylus: fix stylus not working for light/primitive editing when stylus sculpt only option is used
spot: intensity slider was missing from contextual popup

shadow: objects with no shadow casting are now ignored from shadow map maximum range precision
shadow: adjust shadow map resolution depending on the number of shadows (min 512, max 1024)

paint: add roughness and metalness slot for stroke painting
paint: material preset can now be selected, cloned a bit more easily (for now the texture are not saved, only color rough and metalness)

uv: debug channel improvements and bug fixes
material: opacity texture now supported for refraction and subsurface, it will be used as dithering
multires: if max frame sampling is set to 0 or disabled, the mesh wasn’t render to its highest level
history: fix crash when undoing lot of operations with dynamic topology with layer operations
camera: update snap cube with more options (tap twice on the same face will flip the camera, small external rectangle will refocus the camera)

13 Likes

1.76

Beta can usually be tested at nomad - WebAssembly

obj: fix vertex color space selector
stroke: add randomize option
interface: split stroke options into sub menu
save: saving new file was wrongly opening a project popup
layer: fix layer being corrupted when sculpting with offset greater than one

12 Likes

Next release (1.77)

Beta can usually be tested at nomad - WebAssembly

primitive: popup menu with topology control
primitive: fix undo state not being recorded in some cases

randomize: symmetry supported
randomize: fix falloff for random samples

dynTopo: improve performance for global remesh
dynTopo: fix many issues with undo crashes
dynTopo: global remesh now supports non uniform scale correctly
dynTopo: reorder triangles when converting a mesh into dynTopo (better performance)

reproject: reprojection now reads color, roughness and metalness texture data
baking: texture baking now reads color, roughness, metalness, opacity and emissive texture data
material: texture transform are now synchronised by default

stroke: skip the first sculpting operation when resuming a brush stroke (snap radius on)
stroke: expose sampling radius for position and normal (Filter sub menu)

voxel: fix 64bit version (when resolution is high, usually greater than 1625)
render: fix transparent export (black border)
join: keep uv even if one of the joined object has no uvs
camera: flip the camera according to the scene center instead of the camera pivot
history: fix some undo and redos crashes
inspector: debug uv mode button renamed as inspector with a bit more control
snap: cube icon were partially rendered depending on screen size
decimate: fix crash happening with uv mesh and non uniform scale and with parts without uvs
gltf: fix some issues when loading the legacy glb.lz4 format
instance: when joining multiple instances, keep the layers synchronised
remesh: add Instant Meshes quad remesher
resources: add replace button for images resources
images: greyscale images were sometime incorrectly loaded

20 Likes