I think this would not be that hard to do.
Could we have a place where we can load objs to be primitives (not wit all the feature that standard primitives have). I have shapes built in other apps that I use to blockout because it makes creation faster. Right now I have to import them every time. Something like a an object library that’s just a list mapped to objs.
I second this idea, would be great IMO. To make fur or hairstrands for example.
Leaves, Grass, whatever.
What I do is import all my primitives into one project and use that project as a base template. From there I use the clone tool. Its my way around it atleast, no idea if thats any helpful for you!
I love it when people say things like “I think this would not be that hard to do.”
Importing them from the files app is very simple. Much easier than programming an app.
You can even make a nomad project with your files in it and then just import them into your scene as needed. Very easy.
Literally exactly what I said lol
Where do you block out these shapes?
That’s actual what I currently do. But it’s more steps. I’m asking for a similar workflow to how we do alpha masks and brushes. So that I do t have to import them every time.
In blender or zbrush. Something like a a zbrush insert mesh brush would speed up the workflow
@037 given his existing UI he could re use the code from masks or custom brushes. Or maybe if he had a plugin layer I could build it out.