Anyone had this before: Whenever I create a new object like the cylinder In the attached screenshot screenshot all the axis are tilted. It seems my whole scene got twisted around somehow? Is there an easy way to reset this?
Check your settings when adding an object. Uncheck the options to bring an object in on world center.
And nice sculpt!!
Thanks, I unchecked both options but the newly created objects are still twisted.i think it. Ight be related to the fact I started with the head and then extended the body and while doing so at some point I must have messed up the orientation of my scene.you can clearly see how the hdri is tilted as well
Amazing sculpts! I honestly thought they were real.
Itâs the camera itself thatâs twisted, you can see it with the snap cube.
Maybe consider disabling « trackball » in the camera menu.
You rotated the object, thatâs all. Simply use the gizmo and rotate it back.
There is no bug
Roger that there is no bug. Only users thx
Nice work! Feathers would benefit from some structure.
Yep absolutely. I started playing around with feathers when I did the dodo trying out this workflow:
but I wasĆt patient enough haha.some kind of particle distribution would be nice
Yes, but the result is so cool.
Yey, after merging the meshes and messing with the surface I think it looks more convincing like feathers.
Happy new year!
Looking great!
Best wishes!
My next sculpt. Tubes are so nice.
Is there a âdry brushâ in nomad so I can paint over the body and only affect the embossed parts?
I think what you are looking for is âdepth filteringâ in Nomad. Itâs a brush setting.
Edit: or âdepth maskingâ in newer versions. I guess I havenât used it recently âŠ
Yes, exactly what I was looking for.thanks for sharing the video