@stephomi Please, need of emission matérial
Rework my eye from before (88k poly)
And pretty happy with it. (44k poly)
Thank you for @knacki as inspiration
And @SporkFuMaster for 1/3 size for iris size. (I still not sure I make the right size for the new one )
Turned out great!
Tuto plz ?
Dunno why people would
spend time so much for make eyes.
But is looks impresive
Because its impressive !!! lol
Dang, those eyes look great…nice job!!
What is tuto? tutorial?
Yes tutorial plz of possible
Practice makes perfect. For me is my 3D asset so I can use it when ever I sculpt human. I’m not going to bother make eyes.
Thank you
Well I can give a screenshot, you know me my explanation not very good. Screenshot perhaps will help?
Mesh view its enough i think.
Alright basically need two primitive. But different subdivide.
I’m using
Flatten
Sub clay
Sub brush
And pain (high metalness and roughness and only for iris part)
All tools using grab dynamic radius.
But custom fall off
And depending on alpha. (I think) My alpha 5000x5000 300dpi
But do some tweak to make my eyes v.3 with better details.
Thx its help me to understand
Welcome btw as for smoke I can’t explain how to make smoke shape. Cause it’s smoke something that cannot be touch. kinda confusing how to explain. So sorry about that one.
wait…you can load a 5k alpha with dynamic topology (it looks like dynamic topology from your screenshot) in Nomad?! That’s insane!
Yes it’s dynamic topology. But need set the right setting or it will go over 1.5m in single stroke.