First crack at a human in Nomad

I wanted to have a go sculpting a person and seeing what I could get out of Nomad. I learnt a lot which will help me improve on future human sculpts.




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Very nice!

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Wow! Did you use any external program for the textures? is it painted with vertex colors inside Nomad? Looks really good :blush:

It was don’t all in Nomad. I wanted to see how far I could push it with the texturing and lighting.
It’s a different way of working to throwing your model at a good renderer. Needed to cheat in some areas like paint bounce light and shadows.
I think I can get it closer to real in the next sculpt.

Nice! This already looks good but I’m sure you’ll make it even better the next time :slightly_smiling_face:

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Good job! :+1:

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that’s great man.

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Beautifully awesome!1

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This is INSANELY and UNFAIRLY good ahaha!

I was really proud of my recent level of realism but this is so far beyond my skill ahaha.

Question : how did you get the hair to that level? I see elements of stray hair? I imagine it’s a sculpt for the hair and then potentially planes or tubes for the strands? And a play on opacity? Would love to know :blush:

Any portfolios I could follow of your work?

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Thanks mate i appreciate the kind words.
I mostly treated the hair like a canvas and painted strands (colour and sculpted) at the same time. I added a few tubes as stray stands as you guessed. I did this a while back so from memory I also painted different levels of specular highlights in those strands to change up the shine of the hair.
I hope that helps.
You can follow me on Instagram if you like, I throw most of my stuff on there. @andych56

Looks like Molly Ringwald in her younger days. Was that your reference?

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Lol no it wasn’t but I decided to make her a red head towards the end so maybe Molly snuck into my head? :grin:

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