Hey!, going to say feature request? Although maybe bug?, or maybe I’m doing this wrong lol , because I remember zbrush had this issue when I used a long time ago and it drove me nuts.
So this issue happens all the time and I have no idea how to fix it / do it properly, aside from manually pushing the geo multiple times ( making a total mess) So possibly a very noob question and it’s easy but I can’t figure it out lol. So thanks for any help
Issue: So I want to pull the silhouette of an object and have that pull the geo all the way along the side and create an even bump.
But it never works. If my radius is short it pulls just the radius, but sometimes I want to have the deformation go all the way from the camera and deform the entire object down the axis regardless of the brushes zdepth.
Is there a way?, It seems crazy to have to move the side slowly 20+ times to make the geo go straight and create an even deformation on one side. :(.
Thanks for any help :).