Yes please. I missed that feature much. Every sculpting software has it.
Could be implemented as move brush modifier
In zbrush you need to select axi, I think blender’s approach is more convenient where it works from camera view
The blender thing is different than infinite depth.
In Nomad, check the option “Same side vertex only” in Stroke->Filter section.
Sorry my bad, I meant projected falloff for blender. I have edited my original post
fwiw I found the project tool quite useful for tweaking the silhouette, followed by a bit of smoothing around the cutoff edges
1.77 will add a silhouette option for the Move tool
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