Moving tool - pulling geo in depth

Yes please. I missed that feature much. Every sculpting software has it.
Could be implemented as move brush modifier
In zbrush you need to select axi, I think blender’s approach is more convenient where it works from camera view

https://docs.blender.org/manual/en/latest/sculpt_paint/sculpting/tools/grab.html#additional-workflows

The blender thing is different than infinite depth.
In Nomad, check the option “Same side vertex only” in Stroke->Filter section.

Sorry my bad, I meant projected falloff for blender. I have edited my original post

fwiw I found the project tool quite useful for tweaking the silhouette, followed by a bit of smoothing around the cutoff edges

1.77 will add a silhouette option for the Move tool

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