I rendered my second ever sculpt, and I’m super proud of how it came out and want to do a turntable of it! However, when I try, it isn’t centred. I’ve been trying to find tips about this for the past few hours and I feel stuck and was hoping someone could help me here.
I’ve tried resetting the view, deleting saved views and moving everything to the centre of the world… But it still spins off centre. Any ideas? And if not, is there a possible way to set it so that it rotates around one of the objects specifically (with other layers still visible) to at least give the illusion it’s on centre? Thanks for any help! It means so much. I’m new here
The turntable rotates around the center of all objects visible and/or selected in the scene, not world center.
If you want it to rotate around world center you have to either:
Make sure your model is centered on world center
Place objects in your scene that will hold the camera on world center
– can be easily done using 2+ spheres (or other objects) equally offset of world center and further away than your model. Since you don’t want them in your scene, move them up or down so they won’t show once zoomed into you model. When the turn table starts, you will have to zoom into your model and center it on the screen.
There may be other ways of doing this but this is how I’ve done it in the past.
So this would mean you’d able set a turntable around, say a character model, that was inside a much larger stage area, say a cylinder, without the turntable camera instantly zooming outside of the cylinder?
A nice addition for some future time would be ability to select a camera and give it a predetermined orbital path and focal point that could be selected for turntable renders…?