Platform: Windows 10
Nomad Sculpt 2.9.8
Not 100% sure if this is a bug or user error (the latter more likely) but I bought Nomad for my laptop a few weeks ago and am having trouble with the boolean process. My primitives are always solid until I boolean them which gives me this result. The inside becomes completely hollow with a second thin wall between what has been booleaned and the outer shape. The light brown space becomes interactable. I have tried using the close holes option, which usually gives me the issue in the second image where the mesh seems to break. It also isn’t a viable option for when I need things like eyeholes for physical prints as it closes up the whole section. Does anyone know what I might be doing wrong here?
After close holes is used.
Completely hollow inside, I can only trim through boolean trim otherwise it only trims the top layer, leaving the second layer closed


