Bug report - when masking part of an object some of the geometry is visible in the hidden areas (white mesh). This is very distracting when trying to sculpt on none mask areas. I have been using dynamic typology and my guess is that those are the areas showing through.
Interesting, I don’t get this effect. Using auto wireframe at all (in the Material) ?
All wire frame settings are off. I have turned the material wireframe from auto to off and still have this issue.
Outline enabled in Display Settings?
What is the material (opaque, transparent, etc)?
Disable outline?
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That solved the issue. No outline when hiding parts of the object.
Thank you