Mask - visibility issues - dynamic typology

Bug report - when masking part of an object some of the geometry is visible in the hidden areas (white mesh). This is very distracting when trying to sculpt on none mask areas. I have been using dynamic typology and my guess is that those are the areas showing through.

Interesting, I don’t get this effect. Using auto wireframe at all (in the Material) ?

All wire frame settings are off. I have turned the material wireframe from auto to off and still have this issue.

Outline enabled in Display Settings?

What is the material (opaque, transparent, etc)?


Standard default materials. Primitive was originally a tube

Disable outline?

1 Like

That solved the issue. No outline when hiding parts of the object.
Thank you :blush: