The title says it all. As of now, the obj import/export seems to shuffle the vertex order of existing meshes. I do a lot of work with morph targets and shape keys so obviously that isn’t ideal. I’m not a coder so I don’t know what fixing this would entail but I know its a pretty standard option in many programs. An FBX import/export option might work too. Not sure how FBX handles vertex order by default but I’m sure that’s gotta be a common request too and it may work for my purposes.
Anyways, keep up the good work! The app rocks!