Is Valence 3D as lightweight as Nomad Sculpt?

I know I won’t be able to buy an iPad soon. Everytime I saved up some money, I always had to send it to my mom who needs money to survive which is more important than my urgency to get an iPad.

But I’m still curious whether I really need an iPad to run Valence 3D or not.

We all must have Blender on our computer, but it is too heavy for mine.

It takes a very long time for me to just do basic rotate/scale/move on Blender because my computer is not that powerful even though my objects don’t even have subdivision.

But Nomad Sculpt runs very smoothly even on low-end devices. You could have millions of vertices and you’d mostly face no lags at all.

But how does it go with Valence 3D? Does it run as smooth as Nomad Sculpt?

Valence has had several major problems since launch. Some of them have only just got fixed, others haven’t. In my opinion it isn’t currently useable for creating anything of any complexity. Even simple tasks like creating a cube and extruding faces will create non-manifold geometry. Symmetry creates non-manifold geometry. Using Valence in a project at the moment would be more hassle than it’s worth. Most hard-surface work can be done in Nomad. The iPad needs a quality polymodelling app, and hopefully one day Valence will fulfill that role, but not yet.