Is it possible to sculpt a fixed depth only?

Hello, I was mainly a Blender user but I have found Nomad more reliable for my needs now. Now I bounce the models back and forth. I need help with fixed depth sculpting. I am not sure the terminology to even search it here if it was possible.

I want to be able to sculpt only an “x” amount down, and if the lines go over each other, does not cause the previously sculpted line to go even deeper as long as I started the line at the same “surface” as the previously started line. For example, sculpting grain on a 10 unit thick plank 2 units down. But if I cross over I don’t the first line to have a 4 unit divot.

I know about Nomad’s depth painting and masking, but whenever I search for fixed sculpting only painting topics are brought up. I use an Android tablet incase features are different than the iPad other than the extra quad remesher you can buy. I have not read the manual yet as every time I click it in the app nothing pops up.

Thank you.

1 Like

Try this: Create a layer
then use the Layer Tool to sculpt on this layer.
You can use the intensity to determine the depth when sculpting…
It only works if you use layer tool + layer

2 Likes

Yep, just tested that workflow. Thank you, that works. Wish the manual worked, as clicking a topic from Google (on tablet) just opens a project.

On the new layer I quickly sculpted the grain. When the lines crossed no new depths happened. Then when I was happy with it, I merged down. Obviously it was a quick test, but it worked.

Thankfully I don’t need an exact mm fixed depth, used those numbers for example, just uniformed. I know Nomad units are not the same as Blender units, especially after I have the Blender scene set up for real life mm, so this will work.

1 Like

Couldn’t you mask the whole object and do a negative extract? Then when sculpting on the object, if you sculpt too far down, the extracted object would show and hold its place. Once don sculpting, Boolean / Voxel merge the two objects.

Perhaps that is another way to do it, I have not tried though. Holger’s solution worked well for my needs and is simple enough to my 1 tool method in Blender.

Funny enough, I also now have an addon for Blender which allows layers like Nomad/Photoshop.