Internally mirrored radial symmetry

I was doing a bit of sculpting in my head before I went to sleep last night (I’m weird, sue me…lol), and I started creating something with radial symmetry. Obviously I could do whatever I wanted as it was just imagination, but I couldn’t think of how it could be done in Nomad (yes, it can be done, but requires instancing, radial repeater, and local symmetry, then would have to be combined afterwards, I mean on a single object directly through the radial symmetry). Had to wait until the morning to see if the options were there and maybe I just hadn’t noticed them before (still a possibility, as I tend to be blind to a lot of things). Nomad has radial symmetry, but not mirrored within the radial symmetry along each of the radial “rays”(I guess). Didn’t know if it could be a possibility somewhere down the line.

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