Since the update. I end up with a huge number of Polygons. Maybe not a bug. But I think it has changed. Please see attachment. First screenshot is the tools and settings I normally use.
Second screenshot is the Brush setting I use. I use the Clay tool and Dynamic Typology and Fall Off in a straight line and Intensity is set to 100 percent. Adding Clay quickly to a figure or a Sphere in this example. The mesh now tend to tangle and add huge amount of polygons. Specifically in the spots shown in screenshot 3. The polygon count reaches almost 3 million in no time. I could be wrong. But it did not do so before. Apart from this. I do like the update.
I understand you can set the Dynamic topology to Radius instead of Screen.
Or Method to Decimation / Subdivision. Pressure on radius / stroke falloff.
But those settings are as I always used them. And they are not the cause of the mesh that now tend to tangle when adding the Clay fast.
I hope this makes sense.