I’m new at Nomad, but so far I’ve found that the best way to really, really smooth something out, is to use dyntopo at a very low resolution setting to get a quite coarse wireframe that eliminates all detail and enables you to get perfect rounded shapes without risking any small bumps.
However, when I then zoom in and start to add details, that wireframe becomes very, very triangular and faceted looking, forcing you to “overwork” the surface and often re-introduce the bumps you worked to eliminate.
I’ve noticed that multires handles this better, creating a higher detailed but more rounded result, but I can’t do that all the time (especially since other parts of the model can then become way, way too dense).
Anyone have some workarounds or strategies to create very smooth shapes and then add details to those shapes?
If I understood your issue correctly. I believe youre looking for dyntopo to be consistent no matter your zoom level.
If you navigate to the dyntopo settings. There should be a “Detail based on” setting. If it is set to screen the detail level changes when you zoom in or out. Radius is detail based on your brush size. Constant is set by a pre defined number that you choose yourself.
So counter-intuitively it has now become less smooth as you clearly see the previous detail level’s facets.
I guess to be more optimized, instead of using neighboring angles to figure out where to place the created points, Nomad just adds them to the center of the triangle.
(Also, counter-intuitively, just using the smooth brush on the default object in a new Nomad scene makes it less smooth. I know that’s just the way the brush works, but still…)
Really? Then I’m a bit confused, because I think I even spoke too soon above. The “quality” setting did not make this issue go away…
Since I’m supposed to sculpt, I guess I have to learn not to overwork areas, but getting things smooth and round without small bumps is still the most difficult thing for me.