Hopefully in the next update, Nomad Sculpt will come with a depth fog feature. This would be great, as I’ve only been creating depth fog using planes. And that’s not very satisfying. Nomad post-processing already has Dof, and it should also have a depth fog. This is simply a request and hope from me as a user who loves the Nomad Sculpt app. I also couldn’t wait when I enabled the height map in the debug menu seeing the huge potential in nomad sculpt.
