I would like to get this matcap on Nomad any idea how to approach it? make the dust with the color range on post process?
This is a tougher one. It’s done with zbrushs cavity options we are missing in Nomad, I guess. First tests haven’t been that promising.
If we could color Ambient Occlusion, best with a Gradient……I’ll keep on thinking about it.
Yesterday a friend exported some textures from Z materials to test in Nomad but don’t look properly, if the texture has some grain or detail it’s remains fixed a shows a strange effect on Nomad.
Thanks to think about
The only thing i can think of is using s9mething like this for the base
Then once you have your sculpt try some ‘depth filtering’ painting over it.
Maybe try in the web demo to see if the issue persists.
What mean ‘depth filtering’ ?
The webdemo is the same ipad/android app?
No the web demo usually includes the next release features, it’s a development version.
With the paintbrush
Set the depth filter up or down to get like a “dry brush” effect … so you only apply paint to the raised surfaces
Ah ok, I have pending play with this feature
Ok, good to know it, and the list of new features is available?
Ok, the log post. Thanks.