Hi,
I would like to get this matcap on Nomad any idea how to approach it? make the dust with the color range on post process?
This is a tougher one. It’s done with zbrushs cavity options we are missing in Nomad, I guess. First tests haven’t been that promising.
If we could color Ambient Occlusion, best with a Gradient……I’ll keep on thinking about it.
Yesterday a friend exported some textures from Z materials to test in Nomad but don’t look properly, if the texture has some grain or detail it’s remains fixed a shows a strange effect on Nomad.
Thanks to think about
The only thing i can think of is using s9mething like this for the base
Then once you have your sculpt try some ‘depth filtering’ painting over it.
Maybe ?
Maybe try in the web demo to see if the issue persists.
What mean ‘depth filtering’ ?
The webdemo is the same ipad/android app?
No the web demo usually includes the next release features, it’s a development version.
Josepmy
With the paintbrush
Set the depth filter up or down to get like a “dry brush” effect … so you only apply paint to the raised surfaces
Ah ok, I have pending play with this feature
Ok, good to know it, and the list of new features is available?
Ok, the log post. Thanks.