Hollowing a model - driving me crazy

This is driving me mad!

I have this sculpt and to cut a long story short I want to hollow it out so it can be filled with sand and then sealed with a rubber plug.

I’ve tried making a similar shape and subtracting with Boolean but the slice came out with holes - hard to see thickness all around of inside object.

I’ve run model through meshmixer and blender fix and hollow but the result is fully hollow and so may not be very strong.

I also cannot for the life of me get it to slice without supports going up through the hole in the base. Because the model is a shell using above method, the inside has full detail and so going inside the hole and using fill to avoid supports doesn’t work due to topology.

Am I best to just go back to sub/boolean method or is there another way?

Cheers

Have you tried a negative mask extraction?

I may have been at risk of sounding like I’m experienced as I’m not :grin:

I think I have. I’ve masked the whole object, then in mask settings set thickness to a negative number (tried variations) and then extracted with shell setting but it loses all detail.

I’m probably missing something

Maybe - Check the smoothing checkbox in the mask extraction settings when you extract the mask → turn smoothing off

If you’re 3D printing it, it may be worth keeping smoothing on but turning it down very low. Turning it off completely may create a lot of jagged edges and weird mesh that may not print well.

if you’re filling it with sand you could print it solid with gyroid infill (assuming fdm), gyroid would let sand flow through, you’d just need to cut a hole somewhere and glue it shut