I have tried hollowing objects by duplicating my original object, shrinking it, and then negative voxel merge to subtract the inside shape
I would like to use something like the “hollow” command on MeshMixer, but can’t find anything that works well.
I tried to follow RogerRoger’s instructions listed here but there is no longer an Engrave/Emboss.
What steps have worked well for others?
Ideally, I would like to hollow an object resulting in a set thickness.
A mask extract should work well.
- Mask the whole object
- Set the negative thickness you want (can use the measure tool first to get a number)
- Extract in shell mode
- Hide the original object, the new _ext shape has an interior wall.
You can verify the wall is there by temporarily using an additive shader, or splitting the object and looking at the result.
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@Holger_Schoenischka just posted a video on this recently:
Mestela’s way is pretty much the same and works well. Some of the tools have changed names and switched locations since my post.
Holger’s video is a nice in-depth explanation and how-to as well.
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That was my thought: Holder’s video is with a recent version and, seems pretty complete.