Hey,
I’m new to Nomad. How could Nomad be part of a iPad and Mac tool chain workflow from idea to animated asset in a 3D Godot game?
So far this is what I’ve got:
-
Develop an Idea
Sketch some concepts using Forge, which I find to be the best to quickly iterate ideas: Forge - Brainstorm & Organize on the App Store -
Model in Nomad
Move the 2D idea to 3D. Then decimate and UV map the model before exporting it into Procreate for painting. Though I guess I could stay in Nomad?
… fill in the blanks.
X. Ready asset animating in Godot… hehe
Can you help out here?