GLB Export Error

I have a problem that did not happen to me before with other models, the modeling is correctly as shown in the Nomad viewport, but when I export it in .glb it is deformed as shown.

This didn’t happen to me before, I exported it as OBJ and if it went well, it just didn’t have textures. Does anyone else have this error or know how to fix it?

Thank you!!!

In the matrix menu, you should bake the “skew” part (or set it to 0).
It’s a known issue and will be fixed on next release.