Gismo issue. Video is attached (PC version)

THE PLATFORM: Windows
NOMAD APP VERSION: 2.9.1

I’m having an issue with the gizmo/pivot.

Here’s what’s happening:
I change the gizmo position using the pivot tool (move the pivot point), but when I try to move the gizmo after that, it immediately snaps back to the center — the original position.
So even though the pivot appears to be changed, it doesn’t actually apply — the gizmo just resets to where it was before.

I’ve shown the whole process step by step in the video, where the issue is clearly visible.

I think you use multiselection - you need a joined mesh or a single mesh to keep the pivot …

It is the same with unvalidated primitives - you can change the pivot but after using the gizmo the pivot jumps back to old position - so you have to validate to keep the pivot.
Have you tried to bake the pivot in the Matrix - maybe it helps…

Will be fixed.

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Until it’s fixed, you can do it like this. After setting the pivot, activate the pin feature. That way the pivot doesn’t change

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