Forger (now with 3D modeling)

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This is what I did as well, but after modeling for a bit I could not switch back to sculpting. You also can’t add loop cuts in symmetry. I think that’s what broke the model. Not sure where to post about forger. Maxon really made a mess of the app and the forum that was there. Still poly modeling is such a essential feature that I will still use the app if they fix the symmetry problems. Right now is not that useful.

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I posted about symmetry on Reddit r/forgerapp. Maybe that can be a better place than here. It’s dead right now, but anyone that still uses the app try posting there.

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With regard to Procreate updates. They have introduced a few changes and extra bits in the last 12 months or so. They also have a roadmap for the app and are developing in the background as we speak.

They just have an edict of not giving too much away until it’s well past an idea.
The 5.2 3d update is a great example. The first time anyone knew about it was when it appeared as part of the Apple reveal for the M1 (if I recall) reveal in 2019?

I view Nomad the same way
 develop first talk about once it’s well on the way.

Adobe I don’t feel do as much in development. Unless it’s finding ways to screw more money from their subscription models.

I guess you haven’t understood. It’s first time an update takes longer for Nomad. Now people start to say if this and that changes it could speed up development just because forger released poly modelling tools.
But development have never slowed down. The opposite is the truth.
There is a massive update on the way with a change log list, non of the other developer have presented in last decade. None of them! And you can follow each single step in Webdemo. Unique!

To compare Procreate with Nomad, if you want to say this by “I see Nomad same way
”



Well that is serious nonsense.
Please go over there and post in Procreates ideas and suggestions forum and wait for years to see nothing happening, finally you maybe see a considered mark, which in fact means “wait another decade mot****ucker!”

And these suggestions are super useful, like brush size gesture, ruler, flip reference, free transform marquee selection, real adjustment layer for non linear editing, brush history saved with project

and and and, I just took first two pages with long year requests. Most of them, I am in as well

waiting.

Some of these requests, Stéphane would not even talk about, he would just release it next day, or at least implement in Webdemo. I experienced this very often already. If it makes sense, if he is in the right mood for it, it can happen and it happened often already - but it is absolutely up to the sense of your request and the actual circumstances. But compared with Procreate, Autodesk, Adobe

phhhh.
Procreate is a joke compared, you have less influence as a beta tester than as a normal user here in Nomad forum. That is my experience. But the Procreate folks there are super nice, don’t get me wrong. The politics are different and they are slower. Imagine that they are developing for IOS only



There is no app I know, where you can really have so much direct feedback for your request, so much direct response by the developer , such quick realisation, and so much possibilities to test with this Webdemo you probably don’t know. With Webdemo you are playing with last hours development.

And when it’s released, your feedback will be heard. Directly if it makes sense.

And now dear Nomads, trust in Stéphane!
He is your unbeaten fast lane with excellent quality output.

Or burn your money with subscriptions.
I bought 3ds max 5 for something like 5000€ plus subscription, upgraded to ultimate (including Sofimage, Maya, Mudbox, Motionbuilder) with subscription for over 1000€ a year, but the apps were still mine.
Then, after long time inner fight, I changed to pure subscription model for an extra price guarantee.
With C19, my business went down and I couldn’t pay subscription anymore.
Now, after over 10 years and something like 15000€ nothing is left what I have paid for.
I am on Indy 3ds max license now to keep my shrinked business running.
That is subscription truth.

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I was not having a dig at Stéphane or Nomads pacing for development. I think what has been implemented is nothing short of a miracle considering the sizes of Nomad dev team v Forger.

Regards to Procreate, I am well aware of the “wish list” features and suggestions. That can be levelled at any development team on the planet as the user request will outstrip the ability to implement (or in some cases, desire to implement)

Often users (and for that matter customers) don’t consider the development timeframe or technical barriers that can slow upgrades down, or stop them all together.

I liken it to an artist getting a commission, producing a prototype and then the client wanting extra bits etc and changes along the way.
In software development what starts as a product, can ballon into a beast of a projects in a short timeframe,

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Oh and by the way, I have been part of the beta testing on iPad and webdemo. And have given feedback where required. :+1:t2::slightly_smiling_face:

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I wonder what was the thought process on this release. It feels so forced, half finished, buggy, forum is offline


Not sure what to think, did they release whatever they got on hands and is the app dead now? Or did they release it cause of deadline and can we expect some further updates?

Seems like maxon learned some lessons from autodesk on how to butcher things. Everytime it seems we get to have proper/complete 3d workflow on ipad it gets so messy it’s frustrating.

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Yeah being “over-empathetic” of one person and then bashing others is not really a virtue. Maybe pause a bit before responding. I usually just re-read my posts before commenting and the bad parts really jump,out. :laughing:

Anyway I absolutely agree that StĂ©phane is some kind of insane mastermind. This app he’s made is PRO level, and on an iPad which no one has done yet, not even the pro companies. :heart::heart::heart::heart:

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Maxon added hard surface modeling to the iPad. It absolutely matters.

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In the related post I haven’t bashed anyone, btw.
I just listed facts.

A team needs time for administration.

Other companies are updating once a year as well and no one is asking if there is trouble. An update once a year is common.
On IOS, a bunch of more frequent updates are bugs related or due to new IOS version.

The development of Nomad has never slowed down. Vice versa! Due to less time spend in tiny updates administration, more time could be used to do all complicate stuff we received with 1.66.

But depending on culture and country, listing facts can sound harsh if you do not surround it with a lot of trilili and trallala. :laughing: :vulcan_salute:

Never mind.

1.66 is here and Nomad SCULPT is better than ever!

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It is really the best sculpting program available, and considering the price and the single hand of a creative programmer, it can be said that Nomad sculpt is a one-man army in the desert.

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I’m considering switching over to that. I always wanted something like zmodeler for this formfactor to complimenting the sculpting workflow. I knew maxon would do it but not this quickly. Also they’ve just incororporated zremesher and zproject which is a passive game changer given that nomad doesn’t have retopology tools in their priority list. If takes a while for nomad to compete with that there will be a moderate migration towards forger. Now if the developer opts to switch over to subscription based I’d be fine with that too if he’s willing to keep up with the toolsets that forger will bring onboard in future updates. I’d like to see him do it but with a more competitive price plan. But hey you never know. Nomad may get bought out one day by one of maxons competitors. I foresee either autodesk (mudbox) as a potential buyer or maybe even adobe given that they currently have a desktop sculpting app in the testing phase. It’s fair game for nomad too. But i think I’m giving forger a try. Nomad is my first love tho.

Personally I don’t see why it should be an ‘either/or’ situation why not use both for their varying strengths?

Fast, intuitive sculpting in Nomad then import into Forger for remeshing then back into Nomad will be my workflow going forward.

I’ve always found forger quite clunky and overtly resource heavy but each to their own, it’s rare that any piece of software is a one stop shop that can tick all your workflow boxes.

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I’m considering adding forget to my workflow. I always wanted something like zmodeler for this formfactor to complimenting the sculpting workflow. I knew maxon would do it but not this quickly. Also they’ve just incororporated zremesher and zproject which is a big deal given that nomad doesn’t have retopology tools in their priority list. If takes a while for nomad to compete with that there will be a moderate migration towards forger. Now if the developer opts to switch over to subscription based I’d be fine with that too if he’s willing to keep up with the toolsets that forger will bring onboard in future updates. I’d like to see him do it but with a more competitive price plan. And there will always be those that are against the subscription model and nomad will always have a special place in the mobile modeling ecosphere. They still have tools that forger still don’t have. But hey you never know. Nomad may get bought out one day by one of maxons competitors. I can see either autodesk (mudbox) as a potential buyer or maybe even adobe given that they currently have a desktop sculpting app in the testing phase. It’s fair game for nomad too. But i think I’m giving forger a try.

Hola, tus comentarios me parecen muy sensatos, honestos, firmes y limpios. No entiendo cĂłmo tanta gente pregunta y pregunta sin sentarse a considerar a esta persona que nos ha dado la posibilidad de trabajar en una aplicaciĂłn 3D fuera de la liga y por tan poco dinero. Mis respetos al desarrollador. Me uno a tus comentarios, saludos cordiales, Ajubel

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When you say more competitive pricing you really mean less competitive. A purchase once at a low price is I always preferable to a subscription model. It’s probably one of the biggest reasons people aren’t jumping ship for Forger.

I came from Forger years ago. It’s got a terrible interface (that they’ve improved a bit after copying Nomad), the toolset is limited, and it’s just an overall worse experience than Nomad. I think very few people would be willing to pay a subscription to Forger just to get ahold of the box modeling tools.

I hope Nomad can add modeling tools soon. The auto-retopo in the beta gives pretty terrible results.

Manual retopo and modeling tools are the way to go.

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cozy blanket, for retopo, unwrap, it’s a one time purchase that is really worth it if you don’t want to leave your ipad :wink:

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I think one thing to keep in mind is: we can enjoy nomad without worrying too much what another program does. Learning from their improvements? Sure helps! Its always nice to see what is possible! But maybe one day forger will just be better than nomad subscription or not. nomad very much depends on stephanes passion, patience and wellbeing on it. Lets enjoy it as long as he is willing to fiddle with it, maybe he even lets us voluntarily pay him more without him feeling pressured. (To be honest i didnt even expect it to get upgraded so much when i bought it back then :star_struck:)
While competition helps with coming up with new ideas expecting him to headon with a maxon team backup would not be very fair even though stephane seems to be rather superhuman. That said Im glad maxon didnt just let forger die :sweat_smile:

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I used the limited paid version and couldn’t even get a single retopo from it. It wouldn’t snap correctly to surfaces, and would often just not work when drawing new quads.