Sorry. I am new to Nomad Sculpt (as well as new to all of the modeling terminology). With that said, I find it unbelievably difficult to export a .usdz file that retains color. I am using Nomad Sculpt for iPad. Why is this such a difficult task???
I don’t know how helpful I can be but, I will give it a shot. I have never exported with that format so don’t know what the submenu options are. GLB seems to be a more widely recognized method of export/import because it retains color data. OBJ also is more widely recognized and has a shorter submenu. If you are using layer painting or painting you will want to check most of the boxes ,especially PBR settings. If you are using layer painting you may want to try to “flatten” them first before attempting to export. Meaning..merge everything down to the base layer. Again I am unfamiliar with the .usdz format and don’t know how it operates. GLB and OBJ in Nomad Sculpt typically autobakes color and texture upon export. It also might be a matter of UV unwrapping and baking your sculpt (mesh) before export if you haven’t done so already. I hope I helped. I am still pretty new to the 3D sculpting world myself.
Thank you, RookStar. I appreciate you taking the time to offer some guidance. It’s a little jarring that this sculpting paradigm has such an unfamiliar body of terminology. Then, the menus and options (in Nomad Sculpt for iPad) seem to be scattered all over the place. I have watched some videos and read similar tips as yours. You would think it would be trivial to implement these tips. However, quite the opposite is true. In reality, why should this 3D environment not just be an extension of the 2D graphics world… that has spent decades honing a dazzling array of software tools? Sorry, again. As you can tell… I’m not a fan. Thanks again.
Apple usdz doesn’t support vertex color (or in a buggy way). That’s their fault.
You’ll have the same issue with usdz export from zbrush or forger on the iPad (but the usdz from these apps will work fine with Nomad).
Apple does support correctly textures though, but you need uv+baking (or use a texturing app, like procreate).
Yes, indeed is. That is why Nomad is a great program for beginners who are exploring 3D for the first time. Professionals also use this it well. It is overwhelming at first but, you will find that you learn more as you go. I went through the exact same situation when I first started. The major terminology is relatively the same across 3D softwares. There are some shared terms between 2D and 3D but their executed functions differ (i.e., “Laplacian”). Essentially, it takes a little bit of time to get used to it. You will, though.