@stephomi I wonder if you can enhance the reproject option.
Currently, I reproject a textured low poly mesh on my high poly sculpt - see screenshot.
I know: it’s not done yet…only a speed sculpt! (white: only 0.5 million vertices - plan to improving it - hack: it took “me” 2.5 hours… it’s only a hobby - OK?!?); Texture and Retopo: from my youth (14,6k - that had been a lot then), based on good old Daz3D-Topography, Subdivided, and I know: painting is crap - I was 16…
However, I reprojected and calculated the normal map within NOMAD. Whole procedure: It’s quite time consuming - at first you have to put and squeeze the low poly mesh to almost the same position of it’s destination, and thereafter (via move brush and others) correct and reproject the low poly mesh again and again. Actually, the process is quite intuitive, saw some NOMAD-Tutorials doing this with a simple cube - but not textured… So… why not reuse this youngster approach in NOMAD? …I still like it
However, this could be improved: e.g. by assigning vertices from the low poly, textured mesh to the considered destination on the high poly mesh. A workflow e.g. like ZWrap or Softwrap (Blender plugin) would be appreciated (see their video after 00:11 - 00:44 link: simply click the source vertex on the low poly mesh and thereafter the target position on the low poly model. You might also consider a separate UI - first select target and source mesh, display both meshes side by side (or top and bottom). First orient both meshes, then: start assigning. First click source vertex on low poly mesh, then target position on high poly mesh. Of course: both meshes rotate, zoom, pan, etc. the same in their area.
I could also consider face groups to do the job - e.g. marking the inner lid area of the eye on both meshes and (boom) reproject the assigned areas more or less directly onto the corresponding area on the high poly sculpt (although - I guess - the ZWrap approach is more intuitive). Of course, their (there after in the video) following pose feature is also cool…
Btw: You might consider include some base meshes (there are so many CC-licened out there: → Blender.org). Or even provide some paid fully textured - or better: a store (your’re also in Europe) where others could sell their models, brushes… poseable, but with a pose brush (like blender ).
BTW: your “Misc”-section (see: second screenshot) gets very clunky/overcrowded… you might consider collapsing some areas (collapse groups?) or spend another top menu entry. Just a hint, not wanted to sound offensive…