Create morph for Daz3D

Hey,

I’ve would have answered earlier, but until now I was limited to three posts/topic.

However, I figured out how to use Nomand Sculp to create DAZ morphs.

  1. Load the dev figure of a Genesis figure in DAZ (you may also use a normal figure, but then don’t forget delete eye brows and other attachments)
    DAZ Figure

  2. Set the resolution level to Basic

  3. Export the figure as an obj this setting (and make sure that the figure is the only visible element in DAZ)

  4. In Nomand Sculp make sure that you "Keep topology (at import) activated. This setting may get lost after the Nomand Sculpt restarts.

  5. Export your figure as an obj

  6. Import it with the DAZ Morph Loader Pro with this settings:

Done, works for me.

@stephomi
I found something wired, if I export the DAZ figure with “Write Groups” (see screenshot step 3)
than the figure is broken in Nomand. I got hunderts of sepearte objects (and the same name), instead of one object.
Not sure if this is intended.

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