Hey,
I’ve would have answered earlier, but until now I was limited to three posts/topic.
However, I figured out how to use Nomand Sculp to create DAZ morphs.
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Load the dev figure of a Genesis figure in DAZ (you may also use a normal figure, but then don’t forget delete eye brows and other attachments)

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Set the resolution level to Basic
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Export the figure as an obj this setting (and make sure that the figure is the only visible element in DAZ)
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In Nomand Sculp make sure that you "Keep topology (at import) activated. This setting may get lost after the Nomand Sculpt restarts.
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Export your figure as an obj
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Import it with the DAZ Morph Loader Pro with this settings:
Done, works for me.
@stephomi
I found something wired, if I export the DAZ figure with “Write Groups” (see screenshot step 3)
than the figure is broken in Nomand. I got hunderts of sepearte objects (and the same name), instead of one object.
Not sure if this is intended.




