There is no way to make the object white again, and all other colors have a similar tint applied, so now black is a muddy brown.
I’ve reset all the GPU settings on my chromebook, and tried to make sure all nomad settings are reset as well.
This is on an amd64/x86 chromebook, and I tried to reproduce this on my arm chromebook, but is on a different OS version. I realize you warned me the shaders might break on amd64/x86 when you made the build for x86.
Ok, now I’m not certain this bug is related to chromeos. The object went back to normal shading when I merged it with a mirrored sphere, then reverted right back to it’s buggy shading.
This makes me think it’s something to do with object selection and the shader.
If it happens with the default sphere, it definitely is a chromeOS bug (or whatever chipset graphics it runs on).
Disabling colored backface should fix the issue (I won’t do much on my side, in any case it only affects rendering).
I do have a repeatable ChromeOS on Intel crash, which doesn’t occur on ChromeOS Arm.
Create a new scene
Select the mask tool, mask some of the sphere
Select the inflate tool
It will crash each time, do you want me to keep reporting crashes and bugs on Intel as I discover them? I keep my old Arm Chromebook nearby to test with as well.
On intel it seems 90% stable, and seems to crash sometimes when I select tools, this is the first repeatable crash I’ve gotten, most of the time it seems when I’m mousing over tools on the left hand side of the screen.