Would love to see a Topology setting to chamfer a cube.
Yes it will be great to have deformers for low and high sculpted mesh. Now for a simple cube you can make it very low poly an mask 4 vertex then use the gizmo in vertex mode like in my exemple
ho, i’m sorry I confused with taper
A process requiring this many steps lends itself to a feature for productivity’s sake. Thank you for the workaround in the interim.
Haha, have tried it or just read it? It’s faster done than read once you know the steps. But sure direct tools are always more comfortable
Here a quick video
An alternative way to get a rounded cube is to use the subdivide method with a low division cube (~4/5 for example).
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That feels more comfortable, thank you.