Rounded corners on a rectangular box?

How would you add round corners to objects?

Should I create the “negative” form and use the merge function with the one object hidden? Or is there a smarter / faster way to do it?

Jorgensen

for now you can use smooth on your angles to round them off. Fewer polygons on the angles = fast smoothing. Otherwise we are waiting for all the low poly tools lol. One day we may be able to use a chamfer or fillet function :wink:

1 Like

You can start with beveled cube or cylinder
By increasing the post subdivision
And decreasing the topology before validating the object.

Or if you already have your object sculpted
Try to mask everything but the edge you want to bevel, then use the flatten and smooth brushes,
The lazy rope stabilizer might help to keep your stroke straight

2 Likes

Thanks I will try that.

chamfer
fillet
PLEASE!
how are these “low poly” tools?
i use this tool constantly in shapr3d.
this should be considered an essential tool

@tb82 Nomad is more of an organic modeler while Shapr3D is more of a hard-surface modeler. While it may be an essential tool in one, it may not be in the other.

The don’t remember the last time I saw an animal with a perfect chamfer or filet :stuck_out_tongue_winking_eye:

1 Like

A strategy that also works is this:

  1. Select the Smooth brush.
  2. Open the brush settings (the pen right next to the brush symbol)
  3. Set falloff to “one” (the straight line)
  4. Set “Stroke type” to “Grab dynamic radius”

When you now place the cursor on the object and drag outwards it will smooth the entire object at once. When using an object with hard edges (like a cube) these edges will become nice and smooth.

1 Like