Rounded corners on a rectangular box?

How would you add round corners to objects?

Should I create the “negative” form and use the merge function with the one object hidden? Or is there a smarter / faster way to do it?


for now you can use smooth on your angles to round them off. Fewer polygons on the angles = fast smoothing. Otherwise we are waiting for all the low poly tools lol. One day we may be able to use a chamfer or fillet function :wink:

1 Like

You can start with beveled cube or cylinder
By increasing the post subdivision
And decreasing the topology before validating the object.

Or if you already have your object sculpted
Try to mask everything but the edge you want to bevel, then use the flatten and smooth brushes,
The lazy rope stabilizer might help to keep your stroke straight


Thanks I will try that.