Challenging Nomad

I would like to post any future works here, and in the context of these I would like to point out, however only briefly, what difficulties or challenges I had, but also how various things could be improved. I also hope it could be helpful to someone.



Objects along spline
I started this project to test the object-along-spline feature. The challenge was to spread feathers across the surface. Unfortunately, it is currently very basic and lacks features like, alignment, scaling, random rotation/scale. Stephane is probably already working hard on it :smile:
An additional option could be alternating between multiple cloning objects. Say we have 3 different feather-models and want to randomly clone/scatter them along the surface.
Workflow could be :
-Selecting multiple objects before pressing the +spline.
-Having all scatter objects be in a group.
ezgif.com-gif-maker
Objects along spline

Pose
Probably the biggest challenge for me currently is posing models, especially complex models consisting of dozens of elements. Of course, the hardcore approach would be, to model it already posed, but that would require double the time, since symmetry can’t be used.
Modeling a character in a straight pose (t-pose if you will) to utilize the symmetry, has the downside that posing it, with all it’s props and sub-objects will become cumbersome.
Here a crazy ( maybe even impossible ) idea. Consider this a brainstorming session.

I guess the layer system could be used to switch between poses.
Maybe introducing Pose-Layers. Say we model the main-body in a t-pose, then pose it before modeling additional objects. Once done, we switch the pose-layer off to get back to the t-pose, where we can start modeling additional objects. We then turn the pose-layer back on, add a pose-layer to the new object and move it to the posed main-body. Now, the main-body’s pose-layer could be the Master-layer, all the others ; slaves. When the Master-layer is turned off, all slaves follow.

Of course, there is also the approach Zbrush offers : Transpose-Master

(Coming next)
Palm rejection issues

18 Likes

Cool stuff !

Wonderful. Excellent lighting, very illustrative.

This is wonderful. Much too nice to not see a close up as well :wink:

Well, in all honesty, the model is not suited for close-ups. Would need much more time to polish it for a close-up, and I had to decimate in order to keep my old iPad from dying on me :slight_smile:

I might up the res and polish it in procreate as I really like it as a print on my wall.

très belle initiative ! bravo.
Continué de proposer des améliorations cela sera que du challenge à Stéphane
! :wink:

I made this concept and am now testing if I should model it in Nomad or not.
The very first thing that would be very useful is the possibility to transform layer content and not the entire object. The idea is to sculpt details and than clone those details only.
Well, not sure how possible it is.
@stephomi

2 Likes

For now it will be pretty tricky.
In the future VDM with custom shape could be helpful.

Otherwise, you can sculpt on a plane and take screenshot with the debug-> heightmap option (tap on the lowest zone of the plane to focus the depth).
^ it will currently work pretty bad because there is dithering in Nomad rendering (that will destroy the alpha quality).

2 Likes

Fair enough
Thanks Stèphane

Working on a set for our game. I took the outer shell and painted it in Procreate. Now set-dressing it with Nomad.

A few things that would be very handy when dealing with a task such as this would be “scene states”, which is essentially saving hidden\visibility of objects, thus allowing to quickly focus on certain areas without obstructions by other objects.

13 Likes

Ahhhh super cool! Very creative use of that combo of apps. Love it.