Turns out you can get a very nice workflow for getting particle hair from Blender into Nomad. Quick head concept I made at work. Opens up a nice new dimension when making furry/hairy characters, all paintable and sculptable afterward
Nice effect!
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Nice. Iโve done hair in nomad the manual way. itโs tedious and time consuming but now that we have array itโs less time consuming
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Old thread, I know. But is there An explanation on how this was done? Really curious
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