Better multires voxel remesh


Original model created using dynamic topology


Used voxel remesh ; resolution=360 ; rebuild multires =0


Used voxel remesh ; resolution=360 ; rebuild multires
=2

It would be great if voxel remesh (with rebuild multires) can handle these sharp details in a better way, so that there’s no artifacts

Rebuild multires is really meant to be used with high resolution voxel (output of +1M vertices)

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It seems like increasing the voxel remesh resolution improves the rebuild multires, thanks for the help…