Everytime when i’m trying to voxel remesh something like character head with “rebuild multires” function eyes, nose, mouth and ears collapses into itself like this. Am I doing something wrong?
Rebuild multires
is meant to be used with high value of voxel resolution or with a small value of multires.
Basically it runs the voxel remesher at lower resolution, typically 37
(148/4) in your example.
And afterwards it subdivides the mesh and reprojects it on the original object.
With complex geometry, low voxel resolution and many multires level it will likely fail.
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Oh, I got it. Thank you.