Baking Artifacts


I have some baking issues and the reason might be my mesh or Nomad or both…

This an automatic retopo made by rhino. I made sure all romals are fine, heading in teh same direction. The unwrap is made by rhino as well and the UV map look fine by my standards.

The issue is that Nomad baked it partially fine but partially totally skewed (the eye is baked twice)

Have a look:

I found the problem: it seems that Nomad doesn’t like if you modify the position of the islands…it wants to have the first positions after automatic unwrap. I unwrapped it again and it works fine…

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