Allow multiple objects to be baked into the same texture

The automatic unwrap and baking features of Nomad Sculpt are so simple, neat and fast; it is like magic.

The only problem I encountered is when I want to several object to bake into one texture.

If I join the parts into one object and unwrap the object, then all parts are baked into 1 texture.
However the baking feature does not isolate the parts when rendering and it creates artefacts where objects intersect/touch.

One solution is to allow separate objects to bake to the same texture?

This is already an option - leave all objects visible and the bake offers “From High Res (xx)” to show you how many objects it will bake from.

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