The automatic unwrap and baking features of Nomad Sculpt are so simple, neat and fast; it is like magic.
The only problem I encountered is when I want to several object to bake into one texture.
If I join the parts into one object and unwrap the object, then all parts are baked into 1 texture.
However the baking feature does not isolate the parts when rendering and it creates artefacts where objects intersect/touch.
One solution is to allow separate objects to bake to the same texture?