And when erasing with pressure sensitivity it sort of leaves this watermarking effect. I can only get rid of it by erasing at full blast intensity without any falloff making tough to get soft transitions:
I’ve also noticed that when erasing paint using the paint tool leaves a dark halo edge, but erasing using the delete layer tool works like you would expect:
As for precision I went for a hybrid approach, I’m still writing 8-bit colors in glb files.
However for runtime painting, I’m using 10-bit colors instead of 8-bit, the memory overhead is reasonable.
It’s possible to loose a bit of quality when saving the file though, but the benefit of 10 bits is still there when using smooth, smudge or low paint intensity.