Applying Normal Node in Blender

Hey all, thought this might help some people attempting to Node up their Nomad Creations in Blender.

Upon importing an exported OBJ file (baking the textures first in Nomad) into Blender, the Color, Metal and Rough maps all enter correctly into Blender’s Node Editor.

However the Node map is connected to the ‘Normal’ input on the Principled BSDF node making alpha textures very faint.

As depicted here, I changed the Normal Map node’s Space entry to ‘Blender World Space’ and made the Texture Image node, hosting the Normal Map, a ‘Non-Color.’

Finally, I reconnected the Normal Map node to ‘Displacement’ on the Material Output node and it made my textures pop in ALOT stronger.

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Maybe this is also interesting concerning maps:

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