Hi, I’ve been trying to find if there is anything similar to Zbrush’s Contrast feature in Nomad. A way to increase the depth of details on a sculpted model or scanned model. It would be a great feature to have once you need to 3D print the model, since most printers loose and softens details when printing.
It wouldn’t surprise me if it’s hiding somewhere in Nomad already, but I havent been able to find any information about it.
Not sure if this would be what you’re looking for, but if you sculpt your details on a layer, you can adjust the offset value. That gives you a way to control how deep or shallow the details are. You can also duplicate and stack layers to give more depth to the details.
This would require us to sculpt everything on a layer, which is counterintuitive. But, it also proves that it could be easily implemented. If you can get the result by duplicating layers, then a slider would be simple enough.