As I understand it, usually anisotropy requires (well, benefits from) a flow map, which would be another set of vertex color data I guess.
Would be amazing for hair highlights and metal surfaces though if it’s possible.
As I understand it, usually anisotropy requires (well, benefits from) a flow map, which would be another set of vertex color data I guess.
Would be amazing for hair highlights and metal surfaces though if it’s possible.