I’d like to use Nomad Sculpt to create my models for 3D printing. Right now, I’m still learning so I haven’t created anything really complex, but I know that Nomad doesn’t have a “units” system where you can work with real world units.
Because of this, I tend to just go with the default size as a reference (create a sphere primitive, and just begin sculpting from there).
However, I know there are some effects that get affected by size. For example, subsurface scattering will behave differently depending on the object size, and Ambient Occlusion in post-process panel will also have different looks depending on the parameters (which are affected by the model’s size).
I know that the default size is pretty small when exported to another modelling software, so I’d like to make it bigger by default. So I’d like to ask you:
- Is there a way to do that, so that the default “x1” multiplier is actually bigger (and keep it as the default for any newly created primitive and any new project)?
- Is there a way to specify real world units so I can design my models for 3D printing and rendering them applying the visual effects for their real size?
- How do you deal with size differences across Nomad and other 3D software when importing your models there?
- If size is bigger but the number of polygons stay the same, does Nomad consume more memory and makes it harder to work with the model?
Thank you!