Would be really useful to have an option to preview the subdivided mesh without actually applying the subdivision.
On my modeling workflow for animation, I have to retopologize my sculpt, and then adjust the final mesh for fine-tuning the model.
For this last fine-tuning step I always end up going back to zbrush just because I can ‘sculpt’ the low resolution, retopologized mesh, by moving the vertices as I can see what the subdivided result looks like.
Ideally, my workflow would be:
Nomad for sculpting.
Any DCC software for retopology.
Back to Nomad for fine-tuning the final mesh.
I understand that Nomad focuses on the sculpting aspect, but being able to work on production ready meshes would make a huge difference.