Triplanar problems

Somethings up with the masking triplanar primitive, my lines are
Pixelated and the sculpt is jagged, what am I doing wrong?

Have you checked in the topology menu that Triplanar topology division slider is high enough? :crossed_fingers:t2:

Hi Adam,
I played around with that yesterday and it hit then miss, sometimes it works
Sometimes it doesn’t. What is the recommended setting for it?

It seems to work ok for me. I usually leave it on the default setting unless I want to add more detail. Obviously the lower the slider the less detail and the more pixelated the masking will be.

I am using an iPad Air 2. So if you’re using Android it could be an issue with that. :man_shrugging:t3: