Hi guys
So I had an idea the other day for a piece of work.
I set out to sculpt a space shuttle / big rig vehicle.
I recorded the process in a time lapse video
So here you go.
Just amended this post with a still render
Hi guys
So I had an idea the other day for a piece of work.
I set out to sculpt a space shuttle / big rig vehicle.
I recorded the process in a time lapse video
So here you go.
Just amended this post with a still render
I get an message that says itās Private
Now I have access. Nice hard surface work!
Thanks
It was a bit trial and error to get the look i was after.
This is part 1 of the project. I want to add so details (plate textures etc).
Iāll also be painting it and compositing it in some artwork (probably in sketchbook, maybe photoshop).
One thing I did learn from this is I would love nomad to have an āobject alignā feature
I notice you donāt use the insert tool, which can get you half way towards align with a little bit of luck.
Awesome hard surface work & love the end product at this stage in your design
With what i was doing i had a concept sketch in mind.
And I of course referenced the big rig from āduelā (great film if youāve not seen it).
So I didnāt think the insert tool was right for what I was after so went back to more ātraditionalā primitive modelling techniques. So thats why I have some back and forth with the booster rockets and the fuel tank. I started thinking Iād work one way, then went away, came back and thought Iād try another.
So from a work flow point of view the insert tool i didnāt feel was right for me.
But the hardest part was the curved edges on the cab. Which is where the masking and stretching technique came in.