Hi guys
So I had an idea the other day for a piece of work.
I set out to sculpt a space shuttle / big rig vehicle.
I recorded the process in a time lapse video
So here you go.
Just amended this post with a still render
Hi guys
So I had an idea the other day for a piece of work.
I set out to sculpt a space shuttle / big rig vehicle.
I recorded the process in a time lapse video
So here you go.
Just amended this post with a still render
I get an message that says it’s Private
Now I have access. Nice hard surface work!
Thanks
It was a bit trial and error to get the look i was after.
This is part 1 of the project. I want to add so details (plate textures etc).
I’ll also be painting it and compositing it in some artwork (probably in sketchbook, maybe photoshop).
One thing I did learn from this is I would love nomad to have an “object align” feature 
I notice you don’t use the insert tool, which can get you half way towards align with a little bit of luck.
Awesome hard surface work & love the end product at this stage in your design 
With what i was doing i had a concept sketch in mind.
And I of course referenced the big rig from ‘duel’ (great film if you’ve not seen it).
So I didn’t think the insert tool was right for what I was after so went back to more ‘traditional’ primitive modelling techniques. So thats why I have some back and forth with the booster rockets and the fuel tank. I started thinking I’d work one way, then went away, came back and thought I’d try another.
So from a work flow point of view the insert tool i didn’t feel was right for me.
But the hardest part was the curved edges on the cab. Which is where the masking and stretching technique came in. 