Tileable Sculpt

I would like to create a cube or plane, lock the view in orthgraphic, and then have my sculpting tile in x ansd y. Goal would be to export this to blender to create tileable floor/walls etc for trim sheet and game models - is this possible?

Also, how can i sculpt a straight line with a brush (in blender you can toggle the spacing method to be dots, line, anchored, etc)?

Thanks!

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In the stroke settings you have an option “lazy rope stabilizer”. Using this will make the stroke follow the pen with a slight delay (amount depends on the setting of the variable). This way you should be able to create straight lines.

Not possible at the moment, only planar mirroring and radial mirroring is possible.
But maybe in the future for clone/instance tiling.

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Great thanks