Support for Importing Lights

I want to suggest the addition of importing lights to nomad sculpt. They can provide better scene consistency across software. Which also speeds up workflow as the lights won’t have to remade to as close as possible to your main scene in large software (Blender, Maya, Marmoset Toolbag). Of course that also requires the necessary improvements to allow more than 4 lights and multiple types of light. I do believe though this will be certain improvement for the lives of people who enjoy the capabilities and fun from Nomad Sculpt.

Preferred formats (FBX, GLTF, USD)
Types of Lights (Directional, Point, Area, Spot, Ambient, and Skydome)
Example use cases (e.g., importing Blender/Maya scenes for lighting previews)

It’s already supported for the 3 formats, but it’s never going to be a 1:1