Stephane; the boss!

Update: I turned on keep UV’s - that appeared in the shader section. Haven’t seen this before. Looks very promising!

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It has always been there, I regularly improve support on UV (added decimate and more robust support on multires subdivide recently), but it’s low priority.

(no need to report bugs related to UVs though, it’s in the experimental/debug section for a reason :))

Awesome man, I turned on debugging yesterday, didn’t notice this until I started a fresh project today. Small finds like this keep me boosted! Legend :+1: