Any plan for emission materials?
A slider make the material glow will be awesome
For rendering.
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I need to improve the PBR rendering with lights/shadows and postprocesses first.
I also plan on adding glass/refraction and subsurface scattering.
I don’t know yet what is going per vertex or per object.
After I’m done with all that I can think about emission but no promise.
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That’s good to hear.
Thanks for your hard work
I was searching for it. Le tactical dot I’m leaving here.