One thing I was curious about is importing OBJs say from ZBrush with multiple meshes embedded as (1) one OBJ.
An example would be a humanoid. If I have a mesh for head, mesh for neck, upper torso, abdomen… I usually keep these elements non-merged so I can manipulate until I need to, or have to. And if I have to merge to export in the beginning - I can unravel and separate the meshes within the next program. I throught Forger had this ability?
Is there a way for me to bring in my MULTI-MESH OBJ model into Nomad all as one combined mesh (not merged) and find a way to ‘separate shells’ within Nomad? …so each mesh can be worked on individually? Or do I need to import each mesh individually (ADD / IMPORT section) and rebuild from the ground up (could be quite a few meshes).
My goal is from time to time be able to bring a model already being worked on into Nomad to push digital sculpting on the fly. I was able to figure out this import process into Forger and it allowed for greater collaboration between software suites. I also could be skipping right over it and the solution is in front of me? Hope I’m making sense - thanks in advance everyone…